home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
SGI Hot Mix 17
/
Hot Mix 17.iso
/
HM17_SGI
/
html
/
gallery
/
games
/
graveyard
/
README
< prev
Wrap
Text File
|
1997-07-18
|
3KB
|
56 lines
Graveyard Shift 0.5 beta 10/12/95
copyright 1995 Andrew Johnson
Electronic Visualization Lab
University of Illinois at Chicago
Chicago, IL 60130
aej@evl.eecs.uic.edu
http://jaka.eecs.uic.edu/~aej
Graveyard shift is a 'sequel' of sorts to 'battalion.' 'battalion' was
written to run as fast as possible on an SGI Indy; 'Graveyard Shift' is
designed to take advantage of a reality engine, so it uses much fancier
graphics. This is a beta version not because the game crashes (it shouldn't)
but because this is only part of the game that 'Graveyard Shift' may eventually
become ... there's just never enough time to add all the features I want.
'Graveyard Shift' is written in inventor 2.01. It has been tested on
PIs (runs very slowly), Indy's (almost playable), and an Onyx (cool!) and
has three different graphics modes depending on your available hardware. It
also has some neat sounds if your machine can output them.
There are two versions of 'Graveyard Shift' available here ... one for
inventor 2.0 and another for inventor 2.0.1. I'll add another for inventor
2.1 when that becomes available.
'Graveyard Shift' comes with no documentation aside from that within the
game itself but I don't think you'll have too much trouble figuring it out.
'Graveyard Shift' is not in the public domain, but this version is free
to distribute far and wide. However, if you do find any of my inventor
shapes to be irresistable and want to make use of them please give me
credit - I have great affection for my monsters and would hate for them to
be mistreated.
'Graveyard Shift' is being released in this beta form because I just can't
let hallowe'en pass by without releasing some part of it. Maybe by
hallowe'en 96 I'll have it finished.
While 'battalion' was obviously inspired by a whole slew of American and
Japanese monster movies, 'Graveyard Shift' was an attempt to try and create
a game with more mood, and was inspired by the works of Val Lewton, and films
such as 'the Univited' (1944), 'Horror Hotel', and 'the Haunting. And I'm
sure its relevant that I am currently living in a village that has more
residents residing under ground than atop it. At the moment the game is a
straight forward shoot-em-up but I do plan for things to get a bit more
interesting by the final version, and perhaps make the game worth of its
inspiration.
'Graveyard Shift' comes with no warrenty whatsoever and I can not be held
responsible for any good or bad things that come from downloading and using
this game. There is no deep meaning, political allegory, or hidden
significance within this game. The author does not condone the practice
of rising from the grave to terrorize the living ... but if you have risen
from the grave and are reading this document, I hope you enjoy playing my game.